Touchline
Players plan a soccer team's training within a shared budget and limited coaching time.
- Role
- Design lead
- Studio
- Blueshift, 2025
- Scope
- Planning tool, Simulation UX
- Industry
- Healthcare, SaaS
- Team
- Paige Guggemos
I led design of the planning and simulation experience. Training priorities and the shared budget stay beside each plan, and the round's results show how the decisions played out.
Touchline is an anonymized version of a game I designed for a life sciences company to teach marketing across channels. I changed the domain and data to a soccer academy to protect confidential information. The design problem and my role are the same.




